Do i even need a patch or to do anything to make the mod compatible with open cities? As it relates to populated mods, what is required to make them compatible?Īrthmoor, it may help you to make belive I have the mind of a 6 year old. Question 3: The mods primarily just drop some npcs in the cities. populated cities towns villages -LEGENDARY EDITION- NOTICE: Once we (the SoT team) start to enhance and mold the mod to match our sick and twisted vision for it, we will usher it into our SoT family line of mods and this description page's theme will change to match accordingly. For lunch but more often during night a lot of them populate. They walk, sit, go into shops, temples/Hall of Deads, explore, interact, work and so on. Now each city, town and village in Skyrim has new respawnable, with own AI package and daily action NPCs. And that is the biggest confusion I have. Populated Cities Towns Villages Legendary Edition BSA. But thsoe said forms, do I palce them by making the open cities mod a master and then placing them? But if thats the way, players who want to use populated mods without open cities cant do it. Question 2: After detection detects open cities, I get that it can enable or disable forms based on that. QUESTION 1: Detection methods outlined are neat, but wether used or not, doesnt your mot still need to be a master to the populated mod in order to place npcs inside a open city? The document is not all inclusive as to how open cities works. Well, the three questions I asked would go a long way in helping me understand open cities so I can wrap my brain around it and move on.
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